// poison_us *please keep the lowercase letters*
- Model(s) Used: Dunno SC2 models, so whatever someone things is reasonable for my name ;D Something snake-like or sommat.
- Health: 500
- Shields: 0
- Damage: 0
- Armor: Some reasonable number. <4 probably.
- Movement Speed: Like...I dunno. Faster than a SC1 Shuttle but slower than a SC1 Zergling unupgraded. Basically, above average in terms of speed, but not the fastest.
- Niche/Playstyle: DoT Caster
- Abilities: 4 Active
[Q] Poison spray (Channeled): Poisons all units in a line that is 500 units long and 50 wide. Units hit after first are poisoned for 20% less, in the order hit (first takes 100% damage, second 80%, third 74%, etc.). A poison dealing 100 damage over 5 seconds is applied to units in the area, and is reapplied once every second while within the rectangle. Spell channels until the unit dies, is moved, or is silenced. Cooldown of 10 seconds.
[W] Virulent Plague (Missile & Channeled): Infests units within a 50-pixel radius of target location (550 pixel range) with a deadly projectile toxin. Afflicted units take 15 damage per second for 3 seconds, and spread the toxin to all units (including projectiles and minions) within a 20-pixel range of the afflicted unit. Additional stacks DO NOT increase damage, only reset the duration back to 3 seconds. Travel speed should be roughly 1200 pixels per second, and have a "mini" channel of between 1/4 and 1/2 second. Cooldown of 5 seconds.
[E] Toxic Armor (Channeled): Unit covers itself in a mysterious liquid, poisoning the ground in a 100-pixel radius, dealing 60 Damage per second to ground units in the area (instant removal), and healing itself for 25 HP per second. Castable only when the unit has less than 200 HP, and automatically cancels once the unit reaches maximum HP, dies, moves, is silenced, etc. Cooldown of 30 seconds.
[R] Vemon Shroud (Channeled): Unit envelops itself in an AoE Spell effecting an area proportional to unit's current HP (%: radius=(400[%HP])/2, Absolute: radius=(2000[HP points]/10), dealing damage proportional to the current HP (%: damage=-([%HP]-120)/2, Absolute: damage=-([HP points]-600)/10) per second. The unit is also rendered invisible for the duration, but takes 20 true damage per second. The spell lasts until the unit moves, dies, or 5 seconds have elapsed. Cooldown of 12 seconds.
Basically, this unit is to be a hit-and-run style annoying pain in the ass. Units that are able to get close to it are often punished for attempting to melee. His Q is designed to be a pain when one-on-one, and dish out more damage in teamfights when people aren't paying attention. His W is geared towards destroying multiple melee heroes, with its resetting damage over time. In addition, it gives a nice benefit, as it is allowed to attach its buff to an opponent's missles. His E doubles as a devastating killer in a melee battle and as a method of regaining lost HP. His R is so powerful it even damages himself...it can be used to deny a kill, to ward off low-HP chasers when his E is down, and, once again, to be a general pain in the ass to large numbers of units. It's intentionally designed to do increasing damage within a smaller radius as the unit loses HP, which can be used advantageously, if Devlin allows the stealth spell that still deals damage.
Based on the above formulas, his range is 200<x<=750, and his damage is 10<=x<60. Below is a graph for the damage (red) and radius (blue), with the % HP as dashes and the actual HP as lines. Remember, that the lines represent current HP, NOT missing HP.
This all said, I cannot make my unit, as I do not own SC2. So, if you'd put a note in the OP, or if someone could create the unit for me, that would be sweeeeeet.